

Meshes without vertex color data will no longer render with rainbow colors when Vertex Color is enabled.ĭisplacement should no longer reset on undo.įixed a crash on Mac when rendering images with large sample counts or videos with many frames.įixed a rendering issue on Mac when using transparent materials.įixed an issue that caused black reflections on certain parts of an animated mesh.įixed a crash when rendering with uncommon image resolutions. We’ve added new selection tools which are available when working with Paint Layers: Lasso, Polygon, Face, UV Island, and Object.Īdded a Brush Warp parameter to create random distortion.Īdded a Tip Contrast setting to adjust the contrast of the Brush texture.

When the Brush Material is set to Fit to Brush, we’ve added a checkbox to enable Sprite Sheet Material. This causes the material textures to use random variations to match the Brush Tip Texture. Scattering has been improved and should no longer scatter onto the wrong areas when using large brushes.Īll brush settings are now pre-cached, reducing delays when initially adjusting various brush parameters.įixed an issue that would cause pixelation in the brush stroke when Hardness was set to 1. The Fill and Gradient Tools now use a randomized dither seed, preventing build-up of dithering artifacts. The Brush preview no longer draws behind the mesh when using the Sticker Projection mode. The Gradient Tool no longer shows GUI for all possible Project Maps. The Gradient Tool’s Knurl and Diamond mode now tile correctly when used in Canvas. We fixed a bug that caused image quality degradation to unselected areas with the Gradient Tool. We fixed a bug that caused corrupt data to temporarily draw into the emissive map in texture projects. Layers and Groups can be dragged onto a mesh in the viewport to assign a Color Selection based on the Material ID. Layers, Masks, and Groups can now be merged to Paint Layers.Īll layer types can now be rasterized to Paint Layers. Layers can now be converted to different types. For instance, a Fill Layer can be converted to a Clouds Procedural while retaining any child or Layers or Masks. Groups have been reworked to draw the contents below the Group. You can now see the Group’s contents and its Mask Stack simultaneously.
